![]() by TheUltimateKoopa at 10:49 PM EST on FebruSo far, though, the main thing I'm interested in is basically, any streamed audio from Super Mario 3D Land, Mario Kart 7, Kid Icarus: Uprising, Paper Mario: Sticker Star, and maybe others I've forgotten. Afterwards, it shouldn't be too bad to do the same for CBNK and CWAR. ![]() I'm still spending some time when I can learning more about RBNK and RWAR, so hopefully if I get that figured out, it'll be easy to update VGMTrans to dump soundbanks as DLS and SF2 files. We have great progress so far though, having CWAV, CSTM, and CSEQ decoding & conversion working. Loop markers still need to be figured out, and some of the OoT songs come out wrongly pitched in some of the tracks, or off tempo for a small number of songs. Does Mario Kart 7 have any bcwavs that are music? by soneek at 9:16 PM EST on FebruI pretty much just edited the source for RSEQ2MIDI to work with CSEQ sequences, so I still don't understand it completely myself. 3D Land has a load of bcwav files, of which one is actually music (Title). ![]() Previous Page by TheUltimateKoopa at 12:30 PM EST on FebruI was wondering, if anyone knows yet. ![]() HCS Forum - Has anyone managed to rip and 3DS music? ![]()
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